Play together
Multiplayer with friends and rivals
Geo Heist is built to be played together. Invite friends to a private lobby, queue for a public Duel or Survival Knockout, run a Streamer Mode game with your audience, or join the daily Discord drop. Guests can join everything except the drops.
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Private party lobbies
Choose With friends in setup, pick a mode and create a lobby. Share the invite link, or read out the code and let your friends type it in. Players mark themselves ready, and the host starts the game when the group is set. In Streamer Mode the host can start without waiting for everyone.
The host controls the mode and rules with the same editor used for solo setup, and can remove players. Members see the selected mode, its rules and the roster, but cannot change them. Changing the mode or rules asks everyone to ready up again. Empty lobbies close straight away, and idle ones expire after ten minutes without activity.
Classic, Hot / Cold, Blitz, No Move, Flashback, Dead Drop, Speedrun, Trilocator and PopZone all run as invite parties. Duel works for two invited players, Survival Knockout for 2–8 and Streamer Mode for 2–100. HotStreak is solo only. By default, the last player still guessing gets up to ten seconds to finish.
Public queues
Find opponents puts you in a public queue for Duel or Survival Knockout. The queues are first in, first out, and guests and accounts share them. There is no rating: public matches keep standings and history, but no skill number goes up or down. Public games always use the fixed official rules and all regions.
When a match is ready you get an offer, which lasts 15 seconds. Duel needs both players to accept. Survival makes an offer as soon as eight players are available, or once the longest-waiting player has waited 30 seconds with at least one other player available, and starts with at least two acceptances. If a match falls through, players who accepted keep their place in line. Declining removes you from the queue.
You can hold one ticket at a time across both queues. The queue screen shows how many players are playing and queued, and an estimated wait when there is enough recent data. Leaving a match forfeits your seat. If your connection drops, you have 60 seconds to return while the clocks keep running.
Streamer Mode
Streamer Mode turns a stream into a match: one host against the audience, in an invite lobby of 2–100 players. Each of the 5 rounds has two phases. The audience guesses first for 45 seconds, then the host gets 45 seconds with the audience pins visible on the map.
The host wins by beating the audience average. Missing audience answers count as zero, and if the host leaves, the audience wins. Audience pins stay private until the host phase, and the true location stays hidden until the round settles. A Hide Streamer lobby code setting keeps the code off screen while the copy buttons still work.
Discord drops
A new Discord drop opens every day at 18:00 Berlin time. It is one sealed location and one clean guess: sign in, start the round when you are ready, study the view and drop one pin before the clock runs out. There is no second try, and no pin in time scores 0 points.
Results are revealed when the drop ends, and the answer and the top three are posted on the site and in Discord. Every completed drop adds its points to a weekly Discord board, separate from the official mode boards, which resets every Monday at midnight Berlin time. Drops are tied to your account, so everyone gets exactly one attempt.
Fair play
Every match runs on the server. It picks the locations, runs the clocks, checks every move and calculates every score, so all players in a lobby face the same round under the same rules. Your browser only displays the countdown; it does not decide it.
The true location is never revealed before the round settles. Duel and Streamer Mode are unranked, and multiplayer results stay in each player's history rather than on the weekly solo boards.