13 official modes

Game modes

Every Geo Heist mode uses the same GTA V street views and map, but changes the clock, the camera or the scoring. Pick the one that fits how you want to play: a relaxed exploration, a fast reflex test, a memory challenge or a head-to-head match.

Updated

Choosing a mode

The modes fall into six groups. Each official mode has a fixed preset. Changing a supported setting creates a Custom game, which stays in your history but does not enter the weekly board.

  • Full-movement classics: Classic gives 5 rounds of 60 seconds with walking, looking and zoom. Hot / Cold gives 5 attempts in 90 seconds, for heat checks or locking in, and only the locked-in pin counts.
  • Timed challenges: Blitz is 10 rounds of 15 seconds. Speedrun pays full points for 5 seconds, then the award falls steadily to zero at 30 seconds.
  • Restricted view and movement: No Move keeps you on one spot with looking and zoom. Flashback shows the scene for 8 seconds, then hides it. Dead Drop allows three moves in 30 seconds. Trilocator gives three fixed viewpoints and their distances to a hidden target.
  • Map knowledge: PopZone asks you to pick the outline of a named zone, and HotStreak asks for the right grid cell in an endless run that tightens every five correct answers.
  • Competitive: in Duel, two players start with 6,000 health and the weaker guess takes damage. Survival also starts at 6,000 health, as solo Endurance or a Knockout for 2–8 players.
  • Party and streamer play: most modes run in an invite lobby with friends, and Streamer Mode lets an audience guess first before the host tries to beat their average, for 2–100 players.

The classics

The full street view with variations on the clock, the number of guesses and whether you can walk.

5 × 60s

Classic

Explore the streets. Pin the location quickly and precisely.

Solo · private lobby

Play
5 × 90s · 5 attempts

Hot / Cold

Follow the heat. Five attempts to narrow down the location.

Solo · private lobby

Play
10 × 15s

Blitz

Ten rounds. Fifteen seconds each. Trust your first instinct.

Solo · private lobby

Play
5 × 60s

No Move

Look all around and zoom in. Solve it from one spot.

Solo · private lobby

Play

Memory and limits

Less to work with: a scene you only see for eight seconds, three moves, or three distant viewpoints.

5 × 8s view + 30s

Flashback

Memorize eight seconds of scenery, then pin it from memory.

Solo · private lobby

Play
5 × 30s

Dead Drop

Three moves. Thirty seconds. Make every step count.

Solo · private lobby

Play
5 × 120s

Trilocator

Three viewpoints, three distances. Find the hidden meeting point.

Solo · Invite party

Play

Different scoring

Points that drain after a five-second grace, a grid that keeps getting finer, and named zones instead of pins.

5 × 30s

Speedrun

Five seconds for full points. Every second after that costs you.

Solo · Invite party

Play
Endless · 30s / round

HotStreak

Choose the right grid cell. Five correct answers make the grid tighter.

Endless solo

Play
5 × 30s

PopZone

Name on screen, outlines on the map. Pick the matching zone.

Solo · Invite party

Play

Head to head and parties

Health bars, knockout lobbies and an audience that plays against the host.

10 × 45s

Duel

Two rivals, the same streets. Better guesses deal damage.

Public queue · private lobby

Play
Endless · 45s / round

Survival

Protect 6,000 HP. Endure alone or outlast up to seven rivals.

Endurance · Knockout · Public queue

Play
5 × 45s + 45s

Streamer Mode

The audience guesses first. Can the host beat their average?

Invite party · 2–100 players

Play