5 × 30s · Game mode

Dead Drop: 3 moves, make each one count

Dead Drop sits between Classic and No Move. You can walk, but only 3 times per round, with 30 seconds on the clock. It suits players who like planning and hate wasted steps, and it rewards knowing which direction in a GTA V street view is worth exploring.

Updated

Rounds
5
Time per round
30s
Movement
3 moves per round
Camera
Look around, zoom
Formats
Solo · private lobby

How moves work

A game has 5 rounds of 30 seconds, and each round allows 3 moves. A move is a successful step to a connected location. Looking around and zoom stay free, so you can study every view for as long as the clock allows before deciding where to go next.

Returning to your starting view also uses a move, while retrying a failed step or pressing return when you are already at the start uses none. The counter shows how many moves you have left. Once they are gone, the rest of the round plays like No Move.

Scoring and custom limits

Points follow the standard curve, up to 5,000 for accuracy, with the usual speed bonus of up to 10% for a manual guess made earlier in the 30 seconds. The official preset has no travel deduction, so the distance you cover costs nothing; only the move limit holds you back.

A Custom game can set the limit anywhere from 1 to 50 moves, or add a travel deduction that multiplies your points by exp(-travelled meters / 5000). Either change makes the game Custom, which keeps it in your history but off the weekly board.

Solo and party Dead Drop

Dead Drop is available solo and in an invite party. With the same move budget for everyone, a party round rewards the player who chooses the best 3 steps rather than the one who clicks fastest. It is a good middle ground for groups who find No Move too strict and Classic too loose.

Official solo runs with all 3 regions go on the rolling 7-day leaderboard, ranked by average points per round. Equal averages are separated by total accuracy error and then by active guessing time, so a precise run finished quickly holds its place.

Dead Drop tips

  1. Spend your first seconds looking, not walking. A full turn often reveals a sign or skyline that makes a move unnecessary.

  2. Walk toward intersections and wider roads. They are far more likely to show street names, freeway signs and shopfronts than a quiet side lane.

  3. Avoid going back. Returning to the start costs a move, so commit to a direction you can learn something from.

  4. In the countryside, head toward buildings or junctions. A gas station, farm or trailer park near Sandy Shores or Grapeseed tells you much more than another stretch of empty road.

  5. Keep 1 move in reserve until you know exactly what you need to check, then spend it on that one detail before pinning.

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